Hololight Stream SDK Requirements
Minimum network requirements depend on the respective IT infrastructure due to the customer’s corresponding rules and regulations.
The following requirements represent a high-performance scenario for a high-quality AR experience.
Regardless, the performance of the remote rendering and streaming is dependent on the selection and interaction of the individual hardware components and network configuration.
Hardware Requirements
| Minimum | Recommended |
Operating System | Windows 10 (10.0..17763 Build)
Windows 11
Windows Server 2019
| Windows 10 (10.0..17763 Build)
Windows 11
Windows Server 2019 |
Memory | 16 GB | 64 GB |
CPU | Intel i5 8th Gen. 6 Cores
AMD Ryzen 7 3700X | Intel i7 12 Gen. 12 Cores
AMD Ryzen 9 3900X |
GPU | NVIDIA GTX 1070Ti
NVIDIA GRID for VMs
| NVIDIA RTX 3080 TI
NVIDIA GRID for VMs
|
Storage | SSD or NVMe | SSD or NVMe |
Development Environment Requirements
Visual Studio Version | |
| Universal Windows Platform Game development with Unity Game development with C++ Desktop Development with C++ |
Unity Version
| |
Unity Components | Universal Platform Build Support Windows Build Support IL2CPP |
Mixed Reality Toolkit Version | 2.7.x
2.8.x
|
Network Requirements
| Minimum | Recommended |
Network | Wi-Fi 5Ghz | Wi-Fi 5Ghz |
Bandwidth | 20 Mbit | 40 Mbit |
Round Trip Time (Latency) | – | max. 50 ms |
Enable incoming TCP Port 9999 and outgoing UDP Ports 16384-32768.
The local network of the AR device must be capable of using STUN (Session Traversal Utilities for NAT) in case the Server is not located in the same network as the Client.
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