Hololight Stream SDK Requirements

Hololight Stream SDK Requirements

Minimum network requirements depend on the respective IT infrastructure due to the customer’s corresponding rules and regulations
The following requirements represent a high-performance scenario for a high-quality AR experience. 

Regardless, the performance of the remote rendering and streaming is dependent on the selection and interaction of the individual hardware components and network configuration. 

Hardware Requirements


Minimum
Recommended
Operating System
Windows 10 (10.0..17763 Build)
Windows 11
Windows Server 2019
Windows 10 (10.0..17763 Build)
Windows 11
Windows Server 2019
Memory
16 GB
64 GB
CPU
Intel i5 8th Gen. 6 Cores
AMD Ryzen 7 3700X
Intel i7 12 Gen. 12 Cores
AMD Ryzen 9 3900X
GPU
NVIDIA GTX 1070Ti
NVIDIA GRID for VMs
NVIDIA RTX 3080 TI
NVIDIA GRID for VMs
Storage
SSD or NVMe
SSD or NVMe

Development Environment Requirements

Visual Studio Version
2019
2022
 Visual Studio Components

Universal Windows Platform
Game development with Unity
Game development with C++
Desktop Development with C++
 Unity Version

2021.3.x (minimum)
Unity Components
Universal Platform Build Support
Windows Build Support IL2CPP
Mixed Reality Toolkit Version
2.7.x
2.8.x

Network Requirements


Minimum
Recommended
Network
Wi-Fi 5Ghz
Wi-Fi 5Ghz
Bandwidth
20 Mbit
40 Mbit
Round Trip Time (Latency)
max. 50 ms

Enable incoming TCP Port 9999 and outgoing UDP Ports 16384-32768.

The local network of the AR device must be capable of using STUN (Session Traversal Utilities for NAT) in case the Server is not located in the same network as the Client.  

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